Added an additional feature to use normal switches
A dev recently asked me if it was possible to use normal game switches instead of self switches. The plugin initially did not have this feature. It only used self switches by default to mark dialog choices as visited. With this new update, you can enable global switches in the plugin command. Do this at your own risk though!
Using global switches means that EVERY SINGLE "visitable" dialog choice in the game must be marked with a unique switch ID. Example:
- <Seen: 122> Ask about the ruins
- <Seen: 113> Who are you?
- Goodbye.
It's very easy to mess this up so unless you have a very specific reason to use game switches, do not turn on this option. The self switch system is safer, localised, and you won't end up burning through all your game switches marking all your dialog choices.
Files
Get Memory-Aware Dialog System MZ (Witcher/Skyrim-style)
Memory-Aware Dialog System MZ (Witcher/Skyrim-style)
Track which dialog options the player has already visited
Status | Released |
Category | Assets |
Author | P-Universe |
Tags | plugin, RPG Maker MZ |
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